Monday, August 11, 2008
Welcome to Demon Streets
So much for how it will be played. What is the concept? As the title would suggest, the world has been taken over by demons. Some are humanoid, some are not. Much of New York City's geography will be vaguely hell-like and altered in a multitude of ways. As for the object of the game, "campaigns" will be presented over time, until a selection of "plots" will be available for online playing. Once this has been accomplished, we will move on to another city; say, Chicago or LA? Campaigns, maps, and possibly whole new creatures will be developed for the new locations. Until we have enough and move on again. And so on.
It would appear that this previously useless video game development blog might actually live up to its name. Since we actually have a game concept to work on. If Sean comes through on this I will forgive him for everything. Except for being a fathead. There is no excuse for being a fathead. Is there, fathead?
Thursday, August 7, 2008
Ask a doofus
Thursday, July 31, 2008
Hate. Pure hate.
So, what I'm leading up to here, is I took his spaghetti out of the fridge and threw it at the wall behind his desk. I figured he was too idiotic to guess the culprit, but I discovered my mistake when he approached my cubicle and said, "So, I suppose you want me to believe Oscar Madison did that?"
"He did," I said, hoping to fake him out. "I saw him."
"Oscar Madison is a character in a movie, dummy. Played by Walter Matthau. Actually he was a character in a play first, then he was a character in a movie. Actually, most recently he was a character on a TV series played by Jack Klugman. It lasted for five years, I think. Interestingly, Mickey Rooney was considered for the role, and Martin Balsam..."
In case you're wondering, because I know you are, this represents his usual style of discourse. Like I said, he's an idiot.
Saturday, July 26, 2008
Fantasy creatures saved!
Oh, and he said something about someone not stopping the signal. Whatever that means. Also, he promised the orcs we'd pay them back after they saved us. And they've promised that if we don't pay them, in full, they would attack the castle themselves. Of course, we have nothing left in our cache, so things are looking bleak again. I mean, if they attacked that would be worse than the parents! Whose twisted fantasy is all this anyway? I want a refund.
Friday, July 25, 2008
The end is here
Assuming I escape with my life, anyone require the services of a pencil pushing gargoyle? My needs are modest. Crap! There goes Sean, that coward, out the back, yelling something about cutting his losses. Like, what exactly did he invest in our studio anyway? I mean, you'd think he did everything by himself. Or something. Hoo boy, Darla's gonna have a field day when she catches up to him. He'll rue the day he created Dragon's Cache Studios.
Dragon's Crash Studios?
OR, perhaps he does already.
Fantasy creatures out
Wednesday, July 23, 2008
Ignominiousness minimized?
Incidentally, as Dragon's Cache Studios is too impecunious to hire a lawyer in our case against the parents, Darla decided to visit each parent in turn to try and make them see reason. Offers were made. Deals were struck. Houses were spared. Well, most were spared. And, yes, someone is camping in their own backyard.
Yet, I can't help but wonder what would happen if they wised up and pooled their resources to retain their own dragon lawyer. The best damned dragon lawyer to torch a bar exam. Talk about singe qua non. Ha. Law humor. Check it out!
Monday, July 14, 2008
Like, oops
So, Sean. I put it to you. Bad idea, the whole "sending Frosty to war" thing? Yathink? And now it's back to square -1 for us. When I said this to Sean his reply was: "not square -1, you frickwit. Square |1|" Is that supposed to be some kind of joke? For whom? Anyone? Anyone?
No one asked you, cricket-people!
Thursday, July 3, 2008
Ravings of a madman
"I'm gonna snipe your ****ing carrot nose off, you ****ing snowfreak!"
Also, something about corn cob pipes. I must say that this sad little fellow needs a tad bit of psychological tweaking. Or perhaps a complete mental overhaul. He appears to have taken complete leave of his senses. And I'm sure they (his senses) are quite relieved to be free of him. I know I would be.
Wednesday, July 2, 2008
Death of a snowman?
Next up: As per Darla, a few focus group studies to see what the kiddies say. I'd love to see what they think of my personal favorite title: Kiss Your Frosty the Snowman Goodbye!
Monday, June 30, 2008
*rub rub*
And, no, that's not the reason my appendages are currently conjoined in communal caresses.
Check out his parameters:
1) It must appeal equally to all age groups, genders, species, and magical qualities (including undead status--especially undead status).
2) It must be difficult enough to attract hardcore gamers but easy enough for my ninety-year-old grandma to pick up and play as her first game. And win.
3) It must look amazing and have high production values. Well beyond the cutting edge. All for the bargain basement cost of $10.97 (we're talking about the budget here, folks, not the price of the game itself--the game will naturally retail for $100 and sell a billion copies).
4) It should include lots of guns and shooting (Darla read an article on demographics and preferences) but avoid any such unpleasantness as people being shot or hurt. That's right, many guns and no deaths. Or hurts. Not even hurts!
I'm in such a delightfully devious mood I think I'll swipe his spaghetti from the fridge again and deny it. Since the vending machine is empty, he'll have to eat that years old package of Life Savers for lunch. He thinks he's so damned creative. Let's see him get creative about lunch. Hat? Foot? Words? That's not creative for him. That's business lunch as usual.
Paybacks are Hades in the blogosphere!
Monday, June 23, 2008
Rumors of my demise have been greatly exaggerated
Turns out, not only have I not been "fired" by Darla, I have been promoted. My new title is a ridiculous concoction, naturally, and I cannot even hope to recall it at present. Or perhaps ever. But that hardly matters to me because the upshot is that that crow-munching human has been placed on my staff. That's right, he answers to me now! It was painfully obvious to Darla, as well as anyone who happened to read this blog, that I was in over my head. His vehement exhortations that I should "play a few video games or something before you, I dunno, try to make one" were merely an underhanded way to make me miss my deadline. And it worked. But those Pyrrhic victories have a way of biting you in the portable beanbags, don't they, buddy boy?
Cuz--you ready for the best part?
He has exactly one week to come up with a viable concept for a game. Not just viable, mind; one that will sell until the cows come home and collapse exhausted from having been well and truly milked within an inch of their pointless, bovine lives.
OR (and here's my fave part) he will be let go. By Darla. At 10,000 feet.
Who's laughing now, hairy man?
Tuesday, June 10, 2008
Mega Man is really, REALLY annoying!
I will spare you the pungent expletives with which I assailed my innocent television and simply take issue (calm, cool, collected issue, if at all possible) with those infernal red lunchbox-headed critters on their pogo sticks. Confounded cretins! The so-called Mega Man is weak sauce to their double extra spicy barbecue glaze. And what a fool this Mega Fellow is! Clearly the pogo-things are at a great physical disadvantage as they are extremely top-heavy and hop about upon a single appendage. Simply topple them, you Mega Dolt! But noooo. Self-annihilation is vastly preferable to a tiny shove from the blue man. And don't get me started on that yellow "I will throw bits of myself at you until you die but I will never run out of myself" sandman.
Unfortunately, and here's the real problem, I spent so much time attempting to finish this thoroughly evil game (I never made it past Deconstructionism Man) that I missed the deadline for my game altogether. So, very likely this will be the last the world will ever hear from me. This blog, I mean. Hardly a legacy the likes of War and Peace. More like Fruit and Nuts.
Thursday, June 5, 2008
Sean is annoying
Wednesday, June 4, 2008
New IDEAS!
Friday, May 30, 2008
Notes on Pitfall! by Activision
Having played my first video game ever (Pitfall!), it seems an appropriate time to share my thoughts on the experience. Overall, as I stated in my previous blog entry, I enjoyed myself despite an inordinate amount of time spent kneeling before a certain chunky wooden obstruction. This situation might strike most people (and fantasy creatures as well) as improbable at best, but let me tell you that this game possessed several illogical premises. I shall not waste your time or mine by enumerating all of them; a few should suffice. In all my reading on geological phenomena (earthquakes, volcanism, etc.), I have yet to come across any mention of a fissure which has the audacity not only to open and immediately close, but to do this repeatedly, again and again--as if to taunt the poor, little running man. If you think that stretches credulity, just wait! As with all animals, no doubt scorpions come in many sizes. Perhaps they have even been recorded to extend the length of a human foot. That, in itself, would be remarkable. But here we have a scorpion easily ONE HALF the size of the man. Preposterous, I say! Furthermore, I suggest that had this creature been represented in a more realistic proportion to the player’s character, leaping over it would have been made a great deal easier. Indeed, as in life, one should be able to STEP over (or even upon) this malevolent invertebrate and continue upon one’s merry way. This was completely unrealistic and made me cry. Lastly, I will not mention the lunacy of swinging from a vine in order to cross a crocodile infested pool rather than simply walking around it. No, that would be folly enough. What follows is, let me assure you, a great deal more dubious. Now, I have no doubt, navigating a treacherous jungle would necessitate a great many extraordinary expediencies on the part of the traveler, but not to my worst enemy would I suggest this: traversing said pool of crocs by STEPPING ON THEIR HEADS. True, the initial croc could well be surprised (and even stunned immobile) that you have just stepped on his head. But his compatriots, especially if they skipped lunch, would be less concerned and set upon you in a trice. Once again, were I the little running man, I would most assuredly walk around the pool before I’d risk filling the bellies of those, apparently, lazy “let me open my mouth so you fall in” beasts.
Other than these quibbles, it was great, log infested fun! But I’m done kneeling for now.